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#pragma once




#include "cAuthenticator.h"





class cThread;
class cMonsterConfig;
class cGroupManager;
class cRecipeChecker;
class cFurnaceRecipe;
class cWebAdmin;
class cPluginManager;
class cServer;
class cWorld;
class cPlayer;
typedef cItemCallback<cPlayer> cPlayerListCallback;





class cRoot	//tolua_export
{			//tolua_export
public:
	static cRoot* Get() { return s_Root; }							//tolua_export

	cRoot();
	~cRoot();

	void Start();

	cServer* GetServer() { return m_Server; }						//tolua_export
	OBSOLETE cWorld* GetWorld();												//tolua_export
	cWorld* GetDefaultWorld();										//tolua_export
	cWorld* GetWorld( const AString & a_WorldName );				//tolua_export
	cMonsterConfig *GetMonsterConfig() { return m_MonsterConfig;}

	cGroupManager* GetGroupManager() { return m_GroupManager; }		//tolua_export
	cRecipeChecker* GetRecipeChecker() { return m_RecipeChecker; }	//tolua_export
	cFurnaceRecipe* GetFurnaceRecipe() { return m_FurnaceRecipe; }	//tolua_export
	cWebAdmin*		GetWebAdmin() { return m_WebAdmin; }			//tolua_export
	cPluginManager* GetPluginManager() { return m_PluginManager; }	//tolua_export
	cAuthenticator & GetAuthenticator() {return m_Authenticator; }

	void ServerCommand(const char* a_Cmd );						//tolua_export
	
	void KickUser(int a_ClientID, const AString & a_Reason);  // Kicks the user, no matter in what world they are. Used from cAuthenticator
	void AuthenticateUser(int a_ClientID);  // Called by cAuthenticator to auth the specified user

	void TickWorlds( float a_Dt );
	
	int GetTotalChunkCount(void);  // tolua_export
	
	/// Saves all chunks in all worlds
	void SaveAllChunks(void);
	
	/// Calls the callback for each player in all worlds
	bool ForEachPlayer(cPlayerListCallback & a_Callback);
	
private:
	void LoadGlobalSettings();

	void LoadWorlds();
	void UnloadWorlds();

	cServer *        m_Server;
	cMonsterConfig * m_MonsterConfig;

	cGroupManager *  m_GroupManager;
	cRecipeChecker * m_RecipeChecker;
	cFurnaceRecipe * m_FurnaceRecipe;
	cWebAdmin *      m_WebAdmin;
	cPluginManager * m_PluginManager;
	cAuthenticator   m_Authenticator;

	cMCLogger *      m_Log;

	bool m_bStop;
	bool m_bRestart;

	struct sRootState;
	sRootState* m_pState;

	cThread* m_InputThread;
	static void InputThread(void* a_Params);

	static cRoot*	s_Root;
};	//tolua_export