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#pragma once
#include "cSimulator.h"
#include "cBlockEntity.h"
#include "Vector3i.h"
class cWorld;
class cSandSimulator : public cSimulator
{
public:
cSandSimulator( cWorld* a_World );
~cSandSimulator();
virtual void Simulate( float a_Dt );
virtual void WakeUp( int a_X, int a_Y, int a_Z );
virtual bool IsAllowedBlock( char a_BlockID );
virtual bool IsPassable( char a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z);
typedef std::list <Vector3i> BlockList;
BlockList * m_Blocks;
BlockList * m_Buffer;
};
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