1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
|
#pragma once
#include "Vector3i.h"
class cTorch //tolua_export
{ //tolua_export
public:
static char DirectionToMetaData( char a_Direction ) //tolua_export
{ //tolua_export
switch( a_Direction )
{
case 0x0:
return 0x0;
case 0x1:
return 0x5; //standing on floor
case 0x2:
return 0x4; // south
case 0x3:
return 0x3; // north
case 0x4:
return 0x2; // west
case 0x5:
return 0x1; // east
default:
break;
};
return 0x0;
} //tolua_export
static char MetaDataToDirection( char a_MetaData ) //tolua_export
{ //tolua_export
switch( a_MetaData )
{
case 0x0:
return 0x0;
case 0x1:
return 0x5;
case 0x2:
return 0x4;
case 0x3:
return 0x3;
case 0x4:
return 0x2;
case 0x5:
return 0x1;
default:
break;
};
return 0x0;
} //tolua_export
static bool IsAttachedTo( const Vector3i & a_TorchPos, char a_TorchMeta, const Vector3i & a_BlockPos )
{
switch( a_TorchMeta )
{
case 0x0:
case 0x5: // On floor
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 1, 0 ) ) )
{
return true;
}
break;
case 0x4: // South -Z
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, -1 ) ) )
{
return true;
}
break;
case 0x3: // North +Z
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(0, 0, 1 ) ) )
{
return true;
}
break;
case 0x2: // West -X
if( (a_TorchPos - a_BlockPos).Equals( Vector3i(-1, 0, 0 ) ) )
{
return true;
}
break;
case 0x1: // East +X
if( (a_TorchPos - a_BlockPos).Equals( Vector3i( 1, 0, 0 ) ) )
{
return true;
}
break;
default:
break;
};
return false;
}
}; //tolua_export
|