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#include "cWaterSimulator.h"
#include "Defines.h"
cWaterSimulator::cWaterSimulator(cWorld *a_World)
: cFluidSimulator(a_World)
{
m_FluidBlock = E_BLOCK_WATER;
m_MaxHeight = 7;
m_FlowReduction = 1;
}
bool cWaterSimulator::IsAllowedBlock(char a_BlockID)
{
return IsBlockWater(a_BlockID);
}
bool cWaterSimulator::IsPassableForFluid(char a_BlockID)
{
return ( a_BlockID == E_BLOCK_AIR || IsAllowedBlock(a_BlockID) );
}
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