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#pragma once
#include "../WebServer/WebServer.h"
#include "cSocket.h"
class cStringMap;
//tolua_begin
struct HTTPRequest
{
std::string Method;
std::string Path;
cStringMap* Params;
cStringMap* PostParams;
std::string Username;
};
//tolua_end
struct lua_State;
class cEvent;
class cIniFile;
class cWebPlugin;
class cWebAdmin
{
public:
cWebAdmin( int a_Port = 8080 );
~cWebAdmin();
bool Init( int a_Port );
void AddPlugin( cWebPlugin* a_Plugin );
void RemovePlugin( cWebPlugin* a_Plugin );
typedef std::list< cWebPlugin* > PluginList;
PluginList GetPlugins() { return m_Plugins; }
static void Request_Handler(webserver::http_request* r);
void RemovePlugin( lua_State* L );
private:
#ifdef _WIN32
static DWORD WINAPI ListenThread(LPVOID lpParam);
#else
static void *ListenThread( void *lpParam );
#endif
std::string GetTemplate();
int m_Port;
bool m_bConnected;
cSocket m_ListenSocket;
cIniFile* m_IniFile;
PluginList m_Plugins;
cEvent* m_Event;
webserver* m_WebServer;
};
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