#include"Globals.h"// NOTE: MSVC stupidness requires this to be the same across all modules#include"cWolf.h"cWolf::cWolf(){
m_MobType =95;GetMonsterConfig("Wolf");}cWolf::~cWolf(){}boolcWolf::IsA(const char* a_EntityType ){if(strcmp( a_EntityType,"cWolf") ==0)return true;returncMonster::IsA( a_EntityType );}