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#include "cZombie.h"
cZombie::cZombie()
{
m_MobType = 54;
GetMonsterConfig("Zombie");
}
cZombie::~cZombie()
{
}
bool cZombie::IsA( const char* a_EntityType )
{
if( strcmp( a_EntityType, "cZombie" ) == 0 ) return true;
return cMonster::IsA( a_EntityType );
}
void cZombie::Tick(float a_Dt)
{
cMonster::Tick(a_Dt);
//TODO Same as in cSkeleton :D
if (GetWorld()->GetWorldTime() < (12000 + 1000) ) { //if daylight
m_EMMetaState = BURNING; // BURN, BABY, BURN! >:D
}
}
void cZombie::KilledBy( cEntity* a_Killer )
{
cMonster::RandomDropItem(E_ITEM_ROTTEN_FLESH, 0, 2);
cMonster::KilledBy( a_Killer );
}
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