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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "cZombiepigman.h"





cZombiepigman::cZombiepigman()
{
	m_MobType = 57;
	GetMonsterConfig("Zombiepigman");
}





cZombiepigman::~cZombiepigman()
{
}





bool cZombiepigman::IsA( const char* a_EntityType )
{
	if( strcmp( a_EntityType, "cZombiepigman" ) == 0 ) return true;
	return cMonster::IsA( a_EntityType );
}





void cZombiepigman::Tick(float a_Dt)
{
	cMonster::Tick(a_Dt);

	//TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
	if (GetWorld()->GetWorldTime() < (12000 + 1000) && GetMetaData() != BURNING ) { //if daylight
		SetMetaData(BURNING); // BURN, BABY, BURN!  >:D
	}
}





void cZombiepigman::KilledBy(cEntity * a_Killer)
{
	cItems Drops;
	AddRandomDropItem(Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
	AddRandomDropItem(Drops, 0, 1, E_ITEM_GOLD_NUGGET);
	
	// TODO: Rare drops
	
	m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z);

	cMonster::KilledBy( a_Killer );
}