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#pragma once #include "Item.h" #include "../cWorld.h" #include "../cPlayer.h" class cItemSwordHandler : public cItemHandler { public: cItemSwordHandler(int a_ItemID) : cItemHandler(a_ItemID) { } virtual bool CanHarvestBlock(BLOCKTYPE a_BlockID) override { return a_BlockID == E_BLOCK_COBWEB; } };