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#include "cPacket_AddToInventory.h"
bool cPacket_AddToInventory::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendShort ( m_ItemType, Message, i );
AppendByte ( m_Count, Message, i );
AppendShort ( m_Life, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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