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#pragma once
#include "cPacket.h"
#include "../BlockID.h"
class cPacket_AddToInventory : public cPacket
{
public:
cPacket_AddToInventory()
: m_ItemType( E_ITEM_EMPTY )
, m_Count( 0 )
, m_Life( 0 )
{ m_PacketID = E_ADD_TO_INV; }
virtual cPacket* Clone() const { return new cPacket_AddToInventory(*this); }
// _X: This was unimplemented, do we need it?:
// bool Parse( cSocket & a_Socket );
virtual void Serialize(AString & a_Data) const override;
ENUM_ITEM_ID m_ItemType;
char m_Count;
short m_Life;
static const unsigned int c_Size = 1;
};
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