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path: root/source/packets/cPacket_ArmAnim.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "cPacket_ArmAnim.h"





int cPacket_ArmAnim::Parse(cByteBuffer & a_Buffer)
{
	int TotalBytes = 0;
	HANDLE_PACKET_READ(ReadBEInt, m_EntityID,  TotalBytes);
	HANDLE_PACKET_READ(ReadChar,  m_Animation, TotalBytes);
	return TotalBytes;
}





void cPacket_ArmAnim::Serialize(AString & a_Data) const
{
	AppendByte   (a_Data, m_PacketID);
	AppendInteger(a_Data, m_EntityID);
	AppendByte   (a_Data, m_Animation);
}