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#include "cPacket_BlockPlace.h"
#include "cPacket_ItemData.h"
bool cPacket_BlockPlace::Parse(cSocket & a_Socket)
{
m_Socket = a_Socket;
if( !ReadInteger( m_PosX ) ) return false;
if( !ReadByte ( m_PosY ) ) return false;
if( !ReadInteger( m_PosZ ) ) return false;
if( !ReadByte ( m_Direction ) ) return false;
/*
if( !ReadShort ( m_ItemType ) ) return false;
if( m_ItemType > -1 )
{
if( !ReadByte ( m_Count ) ) return false;
if( !ReadShort ( m_Uses ) ) return false;
}*/
cPacket_ItemData Item;
Item.Parse(m_Socket);
m_ItemType = Item.m_ItemID;
m_Count = Item.m_ItemCount;
m_Uses = Item.m_ItemUses;
return true;
}
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