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#include "cPacket_DestroyEntity.h"
#include "cEntity.h"
cPacket_DestroyEntity::cPacket_DestroyEntity(cEntity* a_Entity)
{
m_PacketID = E_DESTROY_ENT;
m_UniqueID = a_Entity->GetUniqueID();
}
bool cPacket_DestroyEntity::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger( m_UniqueID, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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