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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_EntityLook.h"
#include "../cEntity.h"
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPacket_EntityLook:
cPacket_EntityLook::cPacket_EntityLook(const cEntity & a_Entity)
{
m_PacketID = E_ENT_LOOK;
m_UniqueID = a_Entity.GetUniqueID();
m_Rotation = (char)((a_Entity.GetRotation() / 360.f) * 256);
m_Pitch = (char)((a_Entity.GetPitch() / 360.f) * 256);
}
void cPacket_EntityLook::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendByte (a_Data, m_Rotation);
AppendByte (a_Data, m_Pitch);
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cPacket_EntityHeadLook:
cPacket_EntityHeadLook::cPacket_EntityHeadLook(const cEntity & a_Entity)
{
m_PacketID = E_ENT_HEAD_LOOK;
m_UniqueID = a_Entity.GetUniqueID();
m_HeadYaw = (char)((a_Entity.GetRotation() / 360.f) * 256);
}
void cPacket_EntityHeadLook::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendByte (a_Data, m_HeadYaw);
}
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