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#pragma once
#include "cPacket.h"
class cEntity;
class cPacket_EntityLook : public cPacket
{
public:
cPacket_EntityLook()
: m_UniqueID( 0 )
, m_Rotation( 0 )
, m_Pitch( 0 )
{ m_PacketID = E_ENT_LOOK; }
cPacket_EntityLook(cEntity* a_Entity);
virtual cPacket* Clone() const { return new cPacket_EntityLook(*this); }
bool Send( cSocket & a_Socket );
int m_UniqueID;
char m_Rotation;
char m_Pitch;
static const unsigned int c_Size = 1 + 4 + 1 + 1;
};
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