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#pragma once
#include "cPacket.h"
class cPacket_Explosion : public cPacket
{
public:
cPacket_Explosion()
: m_PosX( 0 )
, m_PosY( 0 )
, m_PosZ( 0 )
, m_Radius( 0 )
, m_RecordsCount( 0 )
, m_Records( 0 )
{ m_PacketID = E_EXPLOSION; m_Records = 0; }
cPacket_Explosion( const cPacket_Explosion & a_Copy );
~cPacket_Explosion();
virtual cPacket* Clone() const { return new cPacket_Explosion(*this); }
bool Send(cSocket & a_Socket);
double m_PosX; // The entity ID of the thunderbolt
double m_PosY; // Always true. Might have a meaning in the future...
double m_PosZ; // Thunderbolt X as Absolute Integer
float m_Radius; // Thunderbolt Y as Absolute Integer
int m_RecordsCount; // Thunderbolt Z as Absolute Integer
static const unsigned int c_Size = 1 + 8 + 8 + 8 + 4 + 4;
char* m_Records;
};
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