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#include "cPacket_InventorySlot.h"
bool cPacket_InventorySlot::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
if( m_ItemID > -1 ) TotalSize += 1 + 2;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_WindowID, Message, i );
AppendShort ( m_SlotNum, Message, i );
AppendShort ( m_ItemID, Message, i );
if( m_ItemID > -1 )
{
AppendByte ( m_ItemCount, Message, i );
AppendShort ( m_ItemUses, Message, i );
}
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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