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#pragma once
#include "cPacket.h"
class cPacket_KeepAlive : public cPacket
{
public:
cPacket_KeepAlive() { m_PacketID = E_KEEP_ALIVE; }
cPacket_KeepAlive(int a_PingID) { m_KeepAliveID = a_PingID; }
virtual cPacket* Clone() const { return new cPacket_KeepAlive(*this); }
virtual bool Parse(cSocket & a_Socket);
virtual bool Send(cSocket & a_Socket);
int m_KeepAliveID;
static const unsigned int c_Size = 1 + 4;
};
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