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path: root/source/packets/cPacket_NewInvalidState.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "cPacket_NewInvalidState.h"





cPacket_NewInvalidState::cPacket_NewInvalidState( const cPacket_NewInvalidState & a_Copy )
{
	m_PacketID = E_NEW_INVALID_STATE;
	m_Reason   = a_Copy.m_Reason;
	m_GameMode = a_Copy.m_GameMode;
}





int cPacket_NewInvalidState::Parse(cByteBuffer & a_Buffer)
{
	int TotalBytes = 0;
	HANDLE_PACKET_READ(ReadChar, m_Reason,   TotalBytes);
	HANDLE_PACKET_READ(ReadChar, m_GameMode, TotalBytes);
	return TotalBytes;
}





void cPacket_NewInvalidState::Serialize(AString & a_Data) const
{
	AppendByte(a_Data, m_PacketID);
	AppendByte(a_Data, m_Reason);
	AppendByte(a_Data, m_GameMode);
}