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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_PickupSpawn.h"
int cPacket_PickupSpawn::Parse(cByteBuffer & a_Buffer)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadBEInt, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemType, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_ItemCount, TotalBytes);
HANDLE_PACKET_READ(ReadBEShort, m_ItemDamage, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosX, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosY, TotalBytes);
HANDLE_PACKET_READ(ReadBEInt, m_PosZ, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Rotation, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Pitch, TotalBytes);
HANDLE_PACKET_READ(ReadChar, m_Roll, TotalBytes);
return TotalBytes;
}
void cPacket_PickupSpawn::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendShort (a_Data, m_ItemType);
AppendByte (a_Data, m_ItemCount);
AppendShort (a_Data, m_ItemDamage);
AppendInteger(a_Data, m_PosX);
AppendInteger(a_Data, m_PosY);
AppendInteger(a_Data, m_PosZ);
AppendByte (a_Data, m_Rotation);
AppendByte (a_Data, m_Pitch);
AppendByte (a_Data, m_Roll);
}
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