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#pragma once
#include "cPacket.h"
#include "PacketID.h"
class cPlayer;
class cPacket_PlayerLook : public cPacket
{
public:
cPacket_PlayerLook()
: m_Rotation( 0 )
, m_Pitch( 0 )
, m_bFlying( false )
{ m_PacketID = E_PLAYERLOOK; }
cPacket_PlayerLook( cPlayer* a_Player );
virtual cPacket* Clone() const { return new cPacket_PlayerLook(*this); }
bool Parse( cSocket & a_Socket );
bool Send( cSocket & a_Socket );
float m_Rotation;
float m_Pitch;
bool m_bFlying; // Yeah.. wtf
static const unsigned int c_Size = 10;
};
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