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#pragma once
#include "cPacket.h"
class cPlayer;
class cPacket_PlayerMoveLook : public cPacket
{
public:
cPacket_PlayerMoveLook()
: m_PosX( 0.0 )
, m_PosY( 0.0 )
, m_Stance( 0.0 )
, m_PosZ( 0.0 )
, m_Rotation( 0.f )
, m_Pitch( 0.f )
, m_bFlying( false )
{ m_PacketID = E_PLAYERMOVELOOK; }
cPacket_PlayerMoveLook( cPlayer* a_Player );
virtual cPacket* Clone() const { return new cPacket_PlayerMoveLook(*this); }
virtual bool Parse(cSocket & a_Socket);
virtual bool Send(cSocket & a_Socket);
double m_PosX;
double m_PosY;
double m_Stance;
double m_PosZ;
float m_Rotation;
float m_Pitch;
bool m_bFlying; // Yeah.. wtf
static const unsigned int c_Size = 42;
};
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