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#pragma once
#include "cPacket.h"
class cPlayer;
class cPacket_PlayerPosition : public cPacket
{
public:
cPacket_PlayerPosition( cPlayer* a_Player );
cPacket_PlayerPosition()
: m_PosX( 0.0 )
, m_PosY( 0.0 )
, m_Stance( 0.0 )
, m_PosZ( 0.0 )
, m_bFlying( false )
{ m_PacketID = E_PLAYERPOS; }
virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); }
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
double m_PosX;
double m_PosY;
double m_Stance;
double m_PosZ;
bool m_bFlying; // Yeah.. wtf
static const unsigned int c_Size = 34;
};
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