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path: root/source/packets/cPacket_PlayerPosition.h
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#pragma once

#include "cPacket.h"






class cPlayer;





class cPacket_PlayerPosition : public cPacket
{
public:
	cPacket_PlayerPosition( cPlayer* a_Player );
	cPacket_PlayerPosition()
		: m_PosX( 0.0 )
		, m_PosY( 0.0 )
		, m_Stance( 0.0 )
		, m_PosZ( 0.0 )
		, m_bFlying( false )
	{ m_PacketID = E_PLAYERPOS;  }
	virtual cPacket* Clone() const { return new cPacket_PlayerPosition(*this); }

	virtual int Parse(const char * a_Data, int a_Size) override;
	virtual void Serialize(AString & a_Data) const override;

	double m_PosX;
	double m_PosY;
	double m_Stance;
	double m_PosZ;
	bool   m_bFlying; // Yeah.. wtf
	
	static const unsigned int c_Size = 34;
};