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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_Respawn.h"
void cPacket_Respawn::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
#if (MINECRAFT_1_2_2 == 1)
AppendInteger (a_Data, m_Dimension);
AppendByte (a_Data, m_Difficulty);
AppendByte (a_Data, m_CreativeMode);
AppendShort (a_Data, m_WorldHeight);
AppendString16(a_Data, m_LevelType);
#else
AppendByte (a_Data, m_World);
AppendByte (a_Data, m_Difficulty);
AppendByte (a_Data, m_CreativeMode);
AppendShort (a_Data, m_WorldHeight);
AppendLong (a_Data, m_MapSeed);
AppendString16(a_Data, m_LevelType);
#endif
}
int cPacket_Respawn::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
#if (MINECRAFT_1_2_2 == 1)
HANDLE_PACKET_READ(ReadInteger, m_Dimension, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
#else
HANDLE_PACKET_READ(ReadByte, m_World, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_Difficulty, TotalBytes);
HANDLE_PACKET_READ(ReadByte, m_CreativeMode, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_WorldHeight, TotalBytes);
HANDLE_PACKET_READ(ReadLong, m_MapSeed, TotalBytes);
HANDLE_PACKET_READ(ReadString16, m_LevelType, TotalBytes);
#endif
return TotalBytes;
}
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