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#include "cPacket_Respawn.h"
bool cPacket_Respawn::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_World, Message, i );
AppendByte ( m_Difficulty, Message, i );
AppendByte ( m_CreativeMode, Message, i );
AppendShort ( m_WorldHeight, Message, i );
AppendLong ( m_MapSeed, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
bool cPacket_Respawn::Parse(cSocket & a_Socket)
{
m_Socket = a_Socket;
if( !ReadByte( m_World ) ) return false;
if( !ReadByte( m_Difficulty ) ) return false;
if( !ReadByte( m_CreativeMode ) ) return false;
if( !ReadShort( m_WorldHeight ) ) return false;
if( !ReadLong( m_MapSeed ) ) return false;
return true;
}
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