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#include "cPacket_SoundEffect.h"
cPacket_SoundEffect::cPacket_SoundEffect( const cPacket_SoundEffect & a_Copy )
{
m_PacketID = E_SOUND_EFFECT;
m_SoundID = a_Copy.m_SoundID;
m_PosX = a_Copy.m_PosX;
m_PosY = a_Copy.m_PosY;
m_PosZ = a_Copy.m_PosZ;
m_SoundData = a_Copy.m_SoundData;
}
bool cPacket_SoundEffect::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger ( m_SoundID, Message, i );
AppendInteger ( m_PosX, Message, i );
AppendByte ( (char)m_PosY, Message, i );
AppendInteger ( m_PosZ, Message, i );
AppendInteger ( m_SoundData, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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