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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_SpawnMob.h"
#include "../Vector3i.h"
cPacket_SpawnMob::~cPacket_SpawnMob()
{
if( m_MetaData ) delete [] m_MetaData;
delete m_Pos;
}
cPacket_SpawnMob::cPacket_SpawnMob()
: m_UniqueID( 0 )
, m_Type( 0 )
, m_Pos( new Vector3i() )
, m_Yaw( 0 )
, m_Pitch( 0 )
, m_MetaDataSize( 0 )
, m_MetaData( 0 )
{
m_PacketID = E_SPAWN_MOB;
}
cPacket_SpawnMob::cPacket_SpawnMob( const cPacket_SpawnMob & a_Clone )
{
m_Pos = new Vector3i();
m_PacketID = E_SPAWN_MOB;
m_UniqueID = a_Clone.m_UniqueID;
m_Type = a_Clone.m_Type;
*m_Pos = *a_Clone.m_Pos;
m_Yaw = a_Clone.m_Yaw;
m_Pitch = a_Clone.m_Pitch;
m_MetaDataSize = a_Clone.m_MetaDataSize;
m_MetaData = new char[m_MetaDataSize];
memcpy( m_MetaData, a_Clone.m_MetaData, sizeof( char ) * m_MetaDataSize );
}
void cPacket_SpawnMob::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger (a_Data, m_UniqueID);
AppendByte (a_Data, m_Type);
AppendInteger (a_Data, m_Pos->x);
AppendInteger (a_Data, m_Pos->y);
AppendInteger (a_Data, m_Pos->z);
AppendByte (a_Data, m_Yaw);
AppendByte (a_Data, m_Pitch);
AppendData (a_Data, m_MetaData, m_MetaDataSize);
}
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