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#include "cPacket_TeleportEntity.h"
#include "../cEntity.h"
cPacket_TeleportEntity::cPacket_TeleportEntity(cEntity* a_Client)
{
m_PacketID = E_ENT_TELEPORT;
m_UniqueID = a_Client->GetUniqueID();
m_PosX = (int)(a_Client->GetPosX() * 32);
m_PosY = (int)(a_Client->GetPosY() * 32);
m_PosZ = (int)(a_Client->GetPosZ() * 32);
m_Rotation = (char)((a_Client->GetRotation()/360.f)*256);
m_Pitch = (char)((a_Client->GetPitch()/360.f)*256);
}
bool cPacket_TeleportEntity::Send( cSocket & a_Socket )
{
unsigned int TotalSize = c_Size;
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendInteger( m_UniqueID, Message, i );
AppendInteger( m_PosX, Message, i );
AppendInteger( m_PosY, Message, i );
AppendInteger( m_PosZ, Message, i );
AppendByte ( m_Rotation, Message, i );
AppendByte ( m_Pitch, Message, i );
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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