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#pragma once
#include "cPacket.h"
class cEntity;
class cPacket_TeleportEntity : public cPacket
{
public:
cPacket_TeleportEntity()
: m_UniqueID( 0 )
, m_PosX( 0 )
, m_PosY( 0 )
, m_PosZ( 0 )
, m_Rotation( 0 )
, m_Pitch( 0 )
{ m_PacketID = E_ENT_TELEPORT; }
virtual cPacket* Clone() const { return new cPacket_TeleportEntity(*this); }
cPacket_TeleportEntity(cEntity* a_Client);
bool Send( cSocket & a_Socket );
int m_UniqueID;
int m_PosX; // Pixel position, divide by 32 for block position
int m_PosY;
int m_PosZ;
char m_Rotation;
char m_Pitch;
static const unsigned int c_Size = 1 + 4 + 4 + 4 + 4 + 1 + 1;
};
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