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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_WholeInventory.h"
#include "../cItem.h"
#include "../cInventory.h"
#include "../cWindow.h"
#include "cPacket_ItemData.h"
cPacket_WholeInventory::cPacket_WholeInventory( const cPacket_WholeInventory & a_Clone )
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = a_Clone.m_WindowID;
m_Count = a_Clone.m_Count;
m_Items = new cItem[m_Count];
memcpy( m_Items, a_Clone.m_Items, sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::cPacket_WholeInventory( cInventory* a_Inventory )
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = 0;
m_Count = a_Inventory->c_NumSlots;
m_Items = new cItem[m_Count];
memcpy( m_Items, a_Inventory->GetSlots(), sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::cPacket_WholeInventory( cWindow* a_Window )
{
m_PacketID = E_INVENTORY_WHOLE;
m_WindowID = (char)a_Window->GetWindowID();
m_Count = (short)a_Window->GetNumSlots();
m_Items = new cItem[m_Count];
memcpy( m_Items, a_Window->GetSlots(), sizeof(cItem)*m_Count );
}
cPacket_WholeInventory::~cPacket_WholeInventory()
{
delete [] m_Items;
}
bool cPacket_WholeInventory::Send(cSocket & a_Socket)
{
unsigned int TotalSize = c_Size;
cPacket_ItemData Item;
for(int i = 0; i < m_Count; i++)
{
TotalSize += Item.GetSize((short) m_Items[i].m_ItemID);
}
char* Message = new char[TotalSize];
unsigned int i = 0;
AppendByte ( (char)m_PacketID, Message, i );
AppendByte ( m_WindowID, Message, i );
AppendShort ( m_Count, Message, i );
for(int j = 0; j < m_Count; j++)
{
Item.AppendItem(Message, i, &(m_Items[j]));
}
bool RetVal = !cSocket::IsSocketError( SendData( a_Socket, Message, TotalSize, 0 ) );
delete [] Message;
return RetVal;
}
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