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// LuaChunkStay.h
// Declares the cLuaChunkStay class representing a cChunkStay binding for plugins
#pragma once
#include "LuaState.h"
#include "../ChunkStay.h"
// tolua_begin
class cLuaChunkStay
: public cChunkStay
{
typedef cChunkStay super;
public:
// Allow Lua to construct objects of this class:
cLuaChunkStay(void);
// Allow Lua to garbage-collect objects of this class:
~cLuaChunkStay() { }
// tolua_end
/** Enables the ChunkStay for the specified world, with the specified Lua callbacks.
Exported in ManualBindings. */
void Enable(
cWorld & a_World, lua_State * a_LuaState,
int a_OnChunkAvailableStackPos, int a_OnAllChunksAvailableStackPos
);
// tolua_begin
/** Disables the ChunkStay. Cleans up the bound Lua state and callbacks */
virtual void Disable(void);
protected:
/** The Lua state associated with the callbacks. Only valid when enabled. */
cLuaState m_LuaState;
/** The Lua function to call in OnChunkAvailable. Only valid when enabled. */
cLuaState::cRef m_OnChunkAvailable;
/** The Lua function to call in OnAllChunksAvailable. Only valid when enabled. */
cLuaState::cRef m_OnAllChunksAvailable;
// cChunkStay overrides:
virtual void OnChunkAvailable(int a_ChunkX, int a_ChunkZ) override;
virtual void OnAllChunksAvailable(void) override;
} ;
// tolua_end
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