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// LuaNameLookup.h
// Declares the cLuaNameLookup class used as the cNetwork API callbacks for name and IP lookups from Lua
#pragma once
#include "../OSSupport/Network.h"
#include "LuaState.h"
class cLuaNameLookup:
public cNetwork::cResolveNameCallbacks
{
public:
/** Creates a new instance of the lookup callbacks for the specified query,
using the callbacks that are in the specified table. */
cLuaNameLookup(const AString & a_Query, cLuaState::cTableRefPtr && a_Callbacks);
protected:
/** The Lua table that holds the callbacks to be invoked. */
cLuaState::cTableRefPtr m_Callbacks;
/** The query used to start the lookup (either hostname or IP). */
AString m_Query;
// cNetwork::cResolveNameCallbacks overrides:
virtual void OnNameResolved(const AString & a_Name, const AString & a_IP) override;
virtual void OnError(int a_ErrorCode, const AString & a_ErrorMsg) override;
virtual void OnFinished(void) override;
};
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