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// BlockEntity.cpp

// Implements the cBlockEntity class that is the common ancestor for all block entities

#include "Globals.h"
#include "BlockEntity.h"
#include "ChestEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
#include "JukeboxEntity.h"
#include "NoteEntity.h"
#include "SignEntity.h"





cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World)
{
	switch (a_BlockType)
	{
		case E_BLOCK_CHEST:       return new cChestEntity    (a_BlockX, a_BlockY, a_BlockZ, a_World);
		case E_BLOCK_DISPENSER:   return new cDispenserEntity(a_BlockX, a_BlockY, a_BlockZ, a_World);
		case E_BLOCK_DROPPER:     return new cDropperEntity  (a_BlockX, a_BlockY, a_BlockZ, a_World);
		case E_BLOCK_LIT_FURNACE: return new cFurnaceEntity  (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
		case E_BLOCK_FURNACE:     return new cFurnaceEntity  (a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_BlockMeta, a_World);
		case E_BLOCK_HOPPER:      return new cHopperEntity   (a_BlockX, a_BlockY, a_BlockZ, a_World);
		case E_BLOCK_SIGN_POST:   return new cSignEntity     (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
		case E_BLOCK_WALLSIGN:    return new cSignEntity     (a_BlockType, a_BlockX, a_BlockY, a_BlockZ, a_World);
		case E_BLOCK_NOTE_BLOCK:  return new cNoteEntity     (a_BlockX, a_BlockY, a_BlockZ, a_World);
		case E_BLOCK_JUKEBOX:     return new cJukeboxEntity  (a_BlockX, a_BlockY, a_BlockZ, a_World);
	}
	LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
		__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
	);
	return NULL;
}