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// CommandBlockEntity.h
// Declares the cCommandBlockEntity class representing a single command block in the world
#pragma once
#include "BlockEntity.h"
// tolua_begin
class cCommandBlockEntity :
public cBlockEntity
{
// tolua_end
using Super = cBlockEntity;
public: // tolua_export
/** Creates a new empty command block entity */
cCommandBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
// cBlockEntity overrides:
virtual void CopyFrom(const cBlockEntity & a_Src) override;
virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual bool UsedBy(cPlayer * a_Player) override;
void SetLastOutput(const AString & a_LastOut);
void SetResult(const NIBBLETYPE a_Result);
// tolua_begin
/** Sets the command block to execute a command in the next tick */
void Activate(void);
/** Sets the command */
void SetCommand(const AString & a_Cmd);
/** Retrieves stored command */
const AString & GetCommand(void) const;
/** Retrieves the last line of output generated by the command block */
const AString & GetLastOutput(void) const;
/** Retrieves the result (signal strength) of the last operation */
NIBBLETYPE GetResult(void) const;
// tolua_end
private:
/** Executes the associated command */
void Execute();
bool m_ShouldExecute;
AString m_Command;
AString m_LastOutput;
NIBBLETYPE m_Result;
} ; // tolua_export
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