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// DropperEntity.h
// Declares the cDropperEntity class representing a dropper block entity
#pragma once
#include "DropSpenserEntity.h"
// tolua_begin
class cDropperEntity :
public cDropSpenserEntity
{
// tolua_end
using Super = cDropSpenserEntity;
public: // tolua_export
BLOCKENTITY_PROTODEF(cDropperEntity)
/** Constructor used for normal operation */
cDropperEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World);
protected:
// cDropSpenserEntity overrides:
virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) override;
} ; // tolua_export
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