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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "EnchantingTableEntity.h"
#include "../ClientHandle.h"
cEnchantingTableEntity::cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName) :
Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
m_CustomName(std::move(a_CustomName))
{
ASSERT(a_BlockType == E_BLOCK_ENCHANTMENT_TABLE);
}
cItems cEnchantingTableEntity::ConvertToPickups() const
{
cItem Item(E_BLOCK_ENCHANTMENT_TABLE);
Item.m_CustomName = m_CustomName;
return Item;
}
void cEnchantingTableEntity::CopyFrom(const cBlockEntity & a_Src)
{
Super::CopyFrom(a_Src);
auto & Src = static_cast<const cEnchantingTableEntity &>(a_Src);
m_CustomName = Src.m_CustomName;
}
bool cEnchantingTableEntity::UsedBy(cPlayer * a_Player)
{
UNUSED(a_Player);
return true;
}
void cEnchantingTableEntity::SendTo(cClientHandle & a_Client)
{
a_Client.SendUpdateBlockEntity(*this);
}
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