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path: root/src/BlockEntities/EnchantingTableEntity.cpp
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#include "Globals.h"  // NOTE: MSVC stupidness requires this to be the same across all modules

#include "EnchantingTableEntity.h"
#include "../ClientHandle.h"





cEnchantingTableEntity::cEnchantingTableEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld * a_World, AString a_CustomName) :
	Super(a_BlockType, a_BlockMeta, a_Pos, a_World),
	m_CustomName(std::move(a_CustomName))
{
	ASSERT(a_BlockType == E_BLOCK_ENCHANTMENT_TABLE);
}





void cEnchantingTableEntity::CopyFrom(const cBlockEntity & a_Src)
{
	Super::CopyFrom(a_Src);

	auto & Src = static_cast<const cEnchantingTableEntity &>(a_Src);
	m_CustomName = Src.m_CustomName;
}





bool cEnchantingTableEntity::UsedBy(cPlayer * a_Player)
{
	UNUSED(a_Player);
	return true;
}





void cEnchantingTableEntity::SendTo(cClientHandle & a_Client)
{
	a_Client.SendUpdateBlockEntity(*this);
}