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#pragma once
#include "BlockEntity.h"
#include "UI/WindowOwner.h"
#include "json/json.h"
// tolua_begin
class cEnderChestEntity :
public cBlockEntity,
public cBlockEntityWindowOwner
{
typedef cBlockEntity super;
public:
// tolua_end
cEnderChestEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cEnderChestEntity();
static const char * GetClassStatic(void) { return "cEnderChestEntity"; }
// cBlockEntity overrides:
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SaveToJson(Json::Value & a_Value) override { UNUSED(a_Value); }
virtual void SendTo(cClientHandle & a_Client) override { UNUSED(a_Client); }
static void LoadFromJson(const Json::Value & a_Value, cItemGrid & a_Grid);
static void SaveToJson(Json::Value & a_Value, const cItemGrid & a_Grid);
/** Opens a new enderchest window for this enderchest */
void OpenNewWindow(void);
} ; // tolua_export
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