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#pragma once
#include "BlockEntity.h"
#include "../Entities/Player.h"
namespace Json
{
class Value;
}
// tolua_begin
class cJukeboxEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cJukeboxEntity();
bool LoadFromJson(const Json::Value & a_Value);
virtual void SaveToJson(Json::Value & a_Value) override;
// tolua_begin
int GetRecord(void);
void SetRecord(int a_Record);
/** Play a Record. Return false, when a_Record isn't a Record */
bool PlayRecord(int a_Record);
/** Ejects the currently held record as a pickup. Return false when no record inserted. */
bool EjectRecord(void);
/** Is in the Jukebox a Record? */
bool IsPlayingRecord(void);
static bool IsRecordItem(int a_Item)
{
return ((a_Item >= E_ITEM_FIRST_DISC) && (a_Item <= E_ITEM_LAST_DISC));
}
// tolua_end
static const char * GetClassStatic(void) { return "cJukeboxEntity"; }
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override { };
private:
int m_Record;
} ; // tolua_end
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