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#pragma once
#include "BlockEntity.h"
#include "../Entities/Player.h"
namespace Json
{
class Value;
}
// tolua_begin
class cJukeboxEntity :
public cBlockEntity
{
typedef cBlockEntity super;
public:
// tolua_end
cJukeboxEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
virtual ~cJukeboxEntity();
bool LoadFromJson(const Json::Value & a_Value);
virtual void SaveToJson(Json::Value & a_Value) override;
// tolua_begin
int GetRecord(void);
void SetRecord(int a_Record);
void PlayRecord(void);
/// Ejects the currently held record as a pickup. Does nothing when no record inserted.
void EjectRecord(void);
// tolua_end
virtual void UsedBy(cPlayer * a_Player) override;
virtual void SendTo(cClientHandle &) override { };
private:
int m_Record;
} ; // tolua_end
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