summaryrefslogtreecommitdiffstats
path: root/src/BlockInfo.h
blob: e10ca9e68ecf980ecd87f3ddd325a715ff0d076e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94

#pragma once





// fwd:
class cBlockHandler;





// tolua_begin
class cBlockInfo
{
public:

	/** Returns the associated BlockInfo structure for the specified block type. */
	static cBlockInfo & Get(BLOCKTYPE a_Type);


	/** How much light do the blocks emit on their own? */
	NIBBLETYPE m_LightValue;

	/** How much light do the blocks consume? */
	NIBBLETYPE m_SpreadLightFalloff;

	/** Is a block completely transparent? (light doesn't get decreased(?)) */
	bool m_Transparent;

	/** Is a block destroyed after a single hit? */
	bool m_OneHitDig;

	/** Can a piston break this block? */
	bool m_PistonBreakable;

	/** Can this block hold snow atop? */
	bool m_IsSnowable;

	/** Is this block solid (player cannot walk through)? */
	bool m_IsSolid;

	/** Does this block fully occupy its voxel - is it a 'full' block? */
	bool m_FullyOccupiesVoxel;

	// tolua_end

	/** Associated block handler. */
	cBlockHandler * m_Handler;

	// tolua_begin

	inline static NIBBLETYPE GetLightValue        (BLOCKTYPE a_Type) { return Get(a_Type).m_LightValue;          }
	inline static NIBBLETYPE GetSpreadLightFalloff(BLOCKTYPE a_Type) { return Get(a_Type).m_SpreadLightFalloff;  }
	inline static bool IsTransparent              (BLOCKTYPE a_Type) { return Get(a_Type).m_Transparent;         }
	inline static bool IsOneHitDig                (BLOCKTYPE a_Type) { return Get(a_Type).m_OneHitDig;           }
	inline static bool IsPistonBreakable          (BLOCKTYPE a_Type) { return Get(a_Type).m_PistonBreakable;     }
	inline static bool IsSnowable                 (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSnowable;          }
	inline static bool IsSolid                    (BLOCKTYPE a_Type) { return Get(a_Type).m_IsSolid;             }
	inline static bool FullyOccupiesVoxel         (BLOCKTYPE a_Type) { return Get(a_Type).m_FullyOccupiesVoxel;  }

	// tolua_end

	inline static cBlockHandler * GetHandler      (BLOCKTYPE a_Type) { return Get(a_Type).m_Handler;             }

protected:
	/** Storage for all the BlockInfo structures. */
	typedef cBlockInfo cBlockInfoArray[256];

	/** Creates a default BlockInfo structure, initializes all values to their defaults */
	cBlockInfo();

	/** Cleans up the stored values */
	~cBlockInfo();

	/** Initializes the specified BlockInfo structures with block-specific values. */
	static void Initialize(cBlockInfoArray & a_BlockInfos);
}; // tolua_export





// Shortcut to get the blockhandler for a specific block
inline cBlockHandler * BlockHandler(BLOCKTYPE a_BlockType)
{
	return cBlockInfo::Get(a_BlockType).m_Handler;
}