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#pragma once
#include "Registries/BlockTypes.h"
struct BlockState
{
constexpr BlockState(uint_least16_t StateID) :
ID(StateID)
{
}
/** Gets the block type of this block state. */
BlockType Type() const;
bool operator == (BlockState Block) const
{
return ID == Block.ID;
}
bool operator != (BlockState Block) const
{
return ID != Block.ID;
}
/** The state ID of the block state. */
uint_least16_t ID;
};
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