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// BlockBed.h
#pragma once
#include "BlockEntity.h"
#include "Mixins.h"
#include "ChunkInterface.h"
class cEntity;
class cPlayer;
class cWorldInterface;
class cBlockBedHandler final :
public cYawRotator<cBlockEntityHandler, 0x03, 0x02, 0x03, 0x00, 0x01>
{
using Super = cYawRotator<cBlockEntityHandler, 0x03, 0x02, 0x03, 0x00, 0x01>;
public:
using Super::Super;
static Vector3i MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
{
case 0: return Vector3i(0, 0, 1);
case 1: return Vector3i(-1, 0, 0);
case 2: return Vector3i(0, 0, -1);
case 3: return Vector3i(1, 0, 0);
}
return Vector3i();
}
static void SetBedOccupationState(cChunkInterface & a_ChunkInterface, Vector3i a_BedPosition, bool a_IsOccupied)
{
auto Meta = a_ChunkInterface.GetBlockMeta(a_BedPosition);
if (a_IsOccupied)
{
Meta |= 0x04; // Where 0x4 = occupied bit
}
else
{
Meta &= 0x0b; // Clear the "occupied" bit of the bed's block
}
a_ChunkInterface.SetBlockMeta(a_BedPosition, Meta);
}
private:
// Overrides:
virtual void OnBroken(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface,
const Vector3i a_BlockPos,
BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta,
const cEntity * a_Digger
) const override;
virtual bool OnUse(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos
) const override;
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, const cEntity * a_Digger, const cItem * a_Tool) const override;
virtual void OnPlacedByPlayer(
cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer & a_Player,
const sSetBlock & a_BlockChange
) const override;
static void SetBedPos(cPlayer & a_Player, const Vector3i a_BedPosition);
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 28;
}
} ;
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