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#pragma once
#include "../BlockEntities/BrewingstandEntity.h"
#include "Mixins.h"
class cBlockBrewingStandHandler :
public cBlockEntityHandler
{
using super = cBlockEntityHandler;
public:
cBlockBrewingStandHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
cItems res(cItem(E_ITEM_BREWING_STAND, 1)); // We have to drop the item form of a brewing stand
if (a_BlockEntity != nullptr)
{
auto be = static_cast<cBrewingstandEntity *>(a_BlockEntity);
res.AddItemGrid(be->GetContents());
}
return res;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 6;
}
} ;
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