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#pragma once
#include "BlockHandler.h"
#include "../BlockInfo.h"
#include "../Chunk.h"
#include "Mixins.h"
class cBlockButtonHandler :
public cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>>
{
using Super = cClearMetaOnDrop<cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>>;
public:
cBlockButtonHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
// If button is already on, do nothing:
if (Meta & 0x08)
{
return false;
}
// Set the ON bit to on
Meta |= 0x08;
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta, false);
a_WorldInterface.WakeUpSimulators(a_BlockPos);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("block.stone_button.click_on", a_BlockPos, 0.5f, 0.6f);
// Queue a button reset (unpress)
auto TickDelay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
a_Player.GetWorld()->ScheduleTask(TickDelay, [a_BlockPos, this](cWorld & a_World)
{
if (a_World.GetBlock(a_BlockPos) == m_BlockType)
{
// Block hasn't change in the meantime; set its meta
a_World.SetBlockMeta(a_BlockPos, a_World.GetBlockMeta(a_BlockPos) & 0x07, false);
a_World.WakeUpSimulators(a_BlockPos);
a_World.BroadcastSoundEffect("block.stone_button.click_off", a_BlockPos, 0.5f, 0.5f);
}
}
);
return true;
}
virtual bool IsUseable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface,
cPlayer & a_Player,
const Vector3i a_PlacedBlockPos,
eBlockFace a_ClickedBlockFace,
const Vector3i a_CursorPos,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = BlockFaceToMetaData(a_ClickedBlockFace);
return true;
}
/** Converts the block face of the neighbor to which the button is attached, to the block meta for this button. */
inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YP: return 0x5;
case BLOCK_FACE_ZM: return 0x4;
case BLOCK_FACE_ZP: return 0x3;
case BLOCK_FACE_XM: return 0x2;
case BLOCK_FACE_XP: return 0x1;
case BLOCK_FACE_YM: return 0x0;
case BLOCK_FACE_NONE:
{
ASSERT(!"Unhandled block face!");
return 0x0;
}
}
UNREACHABLE("Unsupported block face");
}
/** Converts the block meta of this button into a block face of the neighbor to which the button is attached. */
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
{
switch (a_Meta & 0x7)
{
case 0x0: return BLOCK_FACE_YM;
case 0x1: return BLOCK_FACE_XP;
case 0x2: return BLOCK_FACE_XM;
case 0x3: return BLOCK_FACE_ZP;
case 0x4: return BLOCK_FACE_ZM;
case 0x5: return BLOCK_FACE_YP;
default:
{
ASSERT(!"Unhandled block meta!");
return BLOCK_FACE_NONE;
}
}
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
{
auto Meta = a_Chunk.GetMeta(a_RelPos);
auto SupportRelPos = AddFaceDirection(a_RelPos, BlockMetaDataToBlockFace(Meta), true);
if (!cChunkDef::IsValidHeight(SupportRelPos.y))
{
return false;
}
BLOCKTYPE SupportBlockType;
a_Chunk.UnboundedRelGetBlockType(SupportRelPos, SupportBlockType);
return cBlockInfo::FullyOccupiesVoxel(SupportBlockType);
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 0;
}
/** Extracts the ON bit from metadata. */
static bool IsButtonOn(NIBBLETYPE a_BlockMeta)
{
return ((a_BlockMeta & 0x8) == 0x8);
}
} ;
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