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#pragma once
#include "BlockHandler.h"
class cBlockCakeHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
cBlockCakeHandler(BLOCKTYPE a_BlockType):
Super(a_BlockType)
{
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
if (!a_Player.Feed(2, 0.4))
{
return false;
}
if (Meta >= 5)
{
a_ChunkInterface.DigBlock(a_WorldInterface, a_BlockPos);
}
else
{
a_ChunkInterface.SetBlockMeta(a_BlockPos, Meta + 1);
}
return true;
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
// Give nothing
return {};
}
virtual bool IsUseable(void) override
{
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 14;
}
} ;
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