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#pragma once
#include "BlockHandler.h"
#include "../Entities/Player.h"
#include "../ClientHandle.h"
class cBlockCauldronHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
return cItem(E_ITEM_CAULDRON, 1, 0);
}
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockPos);
auto EquippedItem = a_Player.GetEquippedItem();
switch (EquippedItem.m_ItemType)
{
case E_ITEM_BUCKET:
{
if (Meta == 3)
{
a_ChunkInterface.SetBlockMeta(a_BlockPos, 0);
// Give new bucket, filled with fluid when the gamemode is not creative:
if (!a_Player.IsGameModeCreative())
{
a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_WATER_BUCKET));
}
}
break;
}
case E_ITEM_WATER_BUCKET:
{
if (Meta < 3)
{
a_ChunkInterface.SetBlockMeta(a_BlockPos, 3);
// Give empty bucket back when the gamemode is not creative:
if (!a_Player.IsGameModeCreative())
{
a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_BUCKET));
}
a_Player.GetStatistics().Custom[CustomStatistic::FillCauldron]++;
}
break;
}
case E_ITEM_GLASS_BOTTLE:
{
if (Meta > 0)
{
a_ChunkInterface.SetBlockMeta(a_BlockPos, --Meta);
// Give new potion when the gamemode is not creative:
if (!a_Player.IsGameModeCreative())
{
a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_POTION));
}
a_Player.GetStatistics().Custom[CustomStatistic::UseCauldron]++;
}
break;
}
case E_ITEM_POTION:
{
// Refill cauldron with water bottles.
if ((Meta < 3) && (EquippedItem.m_ItemDamage == 0))
{
a_ChunkInterface.SetBlockMeta(Vector3i(a_BlockPos), ++Meta);
// Give back an empty bottle when the gamemode is not creative:
if (!a_Player.IsGameModeCreative())
{
a_Player.ReplaceOneEquippedItemTossRest(cItem(E_ITEM_GLASS_BOTTLE));
}
}
break;
}
case E_ITEM_LEATHER_BOOTS:
case E_ITEM_LEATHER_CAP:
case E_ITEM_LEATHER_PANTS:
case E_ITEM_LEATHER_TUNIC:
{
// Resets any color to default:
if ((Meta > 0) && ((EquippedItem.m_ItemColor.GetRed() != 255) || (EquippedItem.m_ItemColor.GetBlue() != 255) || (EquippedItem.m_ItemColor.GetGreen() != 255)))
{
a_ChunkInterface.SetBlockMeta(a_BlockPos, --Meta);
auto NewItem = cItem(EquippedItem);
NewItem.m_ItemColor.Clear();
a_Player.ReplaceOneEquippedItemTossRest(NewItem);
}
break;
}
case E_BLOCK_BLACK_SHULKER_BOX:
case E_BLOCK_BLUE_SHULKER_BOX:
case E_BLOCK_BROWN_SHULKER_BOX:
case E_BLOCK_CYAN_SHULKER_BOX:
case E_BLOCK_GRAY_SHULKER_BOX:
case E_BLOCK_GREEN_SHULKER_BOX:
case E_BLOCK_LIGHT_BLUE_SHULKER_BOX:
case E_BLOCK_LIGHT_GRAY_SHULKER_BOX:
case E_BLOCK_LIME_SHULKER_BOX:
case E_BLOCK_MAGENTA_SHULKER_BOX:
case E_BLOCK_ORANGE_SHULKER_BOX:
case E_BLOCK_PINK_SHULKER_BOX:
case E_BLOCK_RED_SHULKER_BOX:
case E_BLOCK_YELLOW_SHULKER_BOX:
{
// Resets shulker box color.
// TODO: When there is an actual default shulker box add the appropriate changes here! - 19.09.2020 - 12xx12
if (Meta == 0)
{
// The cauldron is empty:
break;
}
// Proceed with normal cleaning:
a_ChunkInterface.SetBlockMeta(a_BlockPos, --Meta);
auto NewShulker = cItem(EquippedItem);
NewShulker.m_ItemType = E_BLOCK_PURPLE_SHULKER_BOX;
a_Player.ReplaceOneEquippedItemTossRest(NewShulker);
break;
}
}
if (!ItemHandler(EquippedItem.m_ItemType)->IsPlaceable())
{
// Item not placeable in the first place, our work is done:
return true;
}
// This is a workaround for versions < 1.13, where rclking a cauldron with a block, places a block.
// Using cauldrons with blocks was added in 1.13 as part of shulker cleaning.
const auto ResendPosition = AddFaceDirection(a_BlockPos, a_BlockFace);
a_Player.GetClientHandle()->SendBlockChange(
ResendPosition.x, ResendPosition.y, ResendPosition.z,
a_ChunkInterface.GetBlock(ResendPosition), a_ChunkInterface.GetBlockMeta(ResendPosition)
);
return true;
}
virtual bool IsUseable() const override
{
return true;
}
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) const override
{
auto WorldPos = a_Chunk.RelativeToAbsolute(a_RelPos);
if (!a_WorldInterface.IsWeatherWetAtXYZ(WorldPos.addedY(1)))
{
// It's not raining at our current location or we do not have a direct view of the sky
return;
}
auto Meta = a_Chunk.GetMeta(a_RelPos);
if (Meta < 3)
{
a_Chunk.SetMeta(a_RelPos, Meta + 1);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 21;
}
} ;
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