1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
#pragma once
#include "BlockPlant.h"
#include "../FastRandom.h"
/** Common class that takes care of beetroots, carrots, potatoes and wheat */
template <NIBBLETYPE RipeMeta>
class cBlockCropsHandler:
public cBlockPlant<true>
{
using super = cBlockPlant<true>;
public:
cBlockCropsHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
auto & rand = GetRandomProvider();
// If not fully grown, drop the "seed" of whatever is growing:
if (a_BlockMeta < RipeMeta)
{
switch (m_BlockType)
{
case E_BLOCK_BEETROOTS: return cItem(E_ITEM_BEETROOT_SEEDS, 1, 0); break;
case E_BLOCK_CROPS: return cItem(E_ITEM_SEEDS, 1, 0); break;
case E_BLOCK_CARROTS: return cItem(E_ITEM_CARROT, 1, 0); break;
case E_BLOCK_POTATOES: return cItem(E_ITEM_POTATO, 1, 0); break;
}
ASSERT(!"Unhandled block type");
return {};
}
// Fully grown, drop the crop's produce:
cItems res;
switch (m_BlockType)
{
case E_BLOCK_BEETROOTS:
{
char SeedCount = 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2); // [1 .. 3] with high preference of 2
res.Add(E_ITEM_BEETROOT_SEEDS, SeedCount, 0);
char BeetrootCount = 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2); // [1 .. 3] with high preference of 2
res.Add(E_ITEM_BEETROOT, BeetrootCount, 0);
break;
}
case E_BLOCK_CROPS:
{
res.Add(E_ITEM_WHEAT, 1, 0);
res.Add(E_ITEM_SEEDS, 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2), 0); // [1 .. 3] with high preference of 2
break;
}
case E_BLOCK_CARROTS:
{
res.Add(E_ITEM_CARROT, 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2), 0); // [1 .. 3] with high preference of 2
break;
}
case E_BLOCK_POTATOES:
{
res.Add(E_ITEM_POTATO, 1 + ((rand.RandInt<char>(2) + rand.RandInt<char>(2)) / 2), 0); // [1 .. 3] with high preference of 2
if (rand.RandBool(0.05))
{
// With a 5% chance, drop a poisonous potato as well
res.emplace_back(E_ITEM_POISONOUS_POTATO, 1, 0);
}
break;
}
default:
{
ASSERT(!"Unhandled block type");
break;
}
} // switch (m_BlockType)
return res;
}
virtual int Grow(cChunk & a_Chunk, Vector3i a_RelPos, int a_NumStages = 1) override
{
auto oldMeta = a_Chunk.GetMeta(a_RelPos);
if (oldMeta >= RipeMeta)
{
// Already ripe
return 0;
}
auto newMeta = std::min<int>(oldMeta + a_NumStages, RipeMeta);
ASSERT(newMeta > oldMeta);
a_Chunk.GetWorld()->SetBlock(a_Chunk.RelativeToAbsolute(a_RelPos), m_BlockType, static_cast<NIBBLETYPE>(newMeta));
return newMeta - oldMeta;
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
return ((a_RelY > 0) && (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ) == E_BLOCK_FARMLAND));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 7;
}
} ;
|