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#pragma once
#include "BlockHandler.h"
class cBlockDirtHandler :
public cBlockHandler
{
using super = cBlockHandler;
public:
cBlockDirtHandler(BLOCKTYPE a_BlockType):
super(a_BlockType)
{
}
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
{
if (a_BlockMeta == E_META_DIRT_COARSE)
{
// Drop the coarse block (dirt, meta 1)
return cItem(E_BLOCK_DIRT, 1, E_META_DIRT_COARSE);
}
else
{
return cItem(E_BLOCK_DIRT, 1, E_META_DIRT_NORMAL);
}
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 10;
}
} ;
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